Kingler
Lets Go Pikachu/Lets Go Eevee

One claw grew massively and is as hard as steel. It has 10,000-horsepower strength. However, it is too heavy.

Evolution Chain

krabby
Krabby
Level 28
kingler
Kingler

Pokédex & Training Data

Classification Pincer Pokémon
Height 1.3 m (4'03")
Weight 60.0 kg (132.3 lbs)
Abilities
EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water3

Pokédex Numbers

Kanto (R/B/Y) #099
Johto (G/S/C) #165
Johto (HG/SS) #167
Galar (Sw/Sh) #099
National #099
Isle of Armor #039

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Mud Sport
— — 15 Halves all Electric-type damage.
1 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
5 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
11 Harden
— — 30 Raises the user’s Defense by one stage.
15 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
19 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
32 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Guillotine
— 30% 5 Causes a one-hit KO.
44 Slam
80 75% 20 Inflicts regular damage with no additional effect.
51 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
56 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
63 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Mud Sport
— — 15 Halves all Electric-type damage.
1 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
5 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
11 Harden
— — 30 Raises the user’s Defense by one stage.
15 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
19 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
32 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Guillotine
— 30% 5 Causes a one-hit KO.
44 Slam
80 75% 20 Inflicts regular damage with no additional effect.
51 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
56 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
63 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
14 Harden
— — 30 Raises the user’s Defense by one stage.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
23 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
27 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
56 Guillotine
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM60 Quash
— 100% 15 Makes the target act last this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM29 Scald
80 100% 15 Has a 30% chance to burn the target.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM49 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 55
Attack 130
Defense 115
Sp. Atk 50
Sp. Def 50
Speed 75
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x