Red/Blue
When attacked, it launches its horns in quick volleys. Its innards have never been seen.
Yellow
For protection, it uses its harder- than-diamonds shell. It also shoots spikes from the shell.
Evolution Chain
Pokédex & Training Data
Classification
Bivalve Pokémon
Height
1.5 m (4'11")
Weight
132.5 kg (292.1 lbs)
Abilities
N/A in Gen I
EV Yield
+2 defense
Catch Rate
60
Base Friendship
70
Growth Rate
slow
Pokédex Numbers
Kanto (R/B/Y)
#091
Johto (G/S/C)
#170
Johto (HG/SS)
#172
Kalos (Coastal)
#037
Alola (S/M)
#116
Alola (US/UM)
#139
Galar (Sw/Sh)
#151
Paldea (S/V)
#330
National
#091
Isle of Armor
#132
Held Items
None in this generation.
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 1 | Withdraw | — | — | 40 | Raises the user’s Defense by one stage. | |
| 1 | Clamp | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 50 | Spike Cannon | 20 | 100% | 15 | Hits 2-5 times in one turn. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 1 | Withdraw | — | — | 40 | Raises the user’s Defense by one stage. | |
| 1 | Clamp | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 50 | Spike Cannon | 20 | 100% | 15 | Hits 2-5 times in one turn. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM36 Self Destruct | 200 | 100% | 5 | User faints. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM47 Explosion | 250 | 100% | 5 | User faints. | |
| TM49 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
50
Attack
95
Defense
180
Sp. Atk
85
Sp. Def
45
Speed
70
Total
525
Type Defenses
(vs. Gen 6+ rules)