
Red/Blue
When attacked, it launches its horns in quick volleys. Its innards have never been seen.
Yellow
For protection, it uses its harder- than-diamonds shell. It also shoots spikes from the shell.
Pokédex Data
Classification
Bivalve Pokémon
Height
1.5 m (4'11")
Weight
132.5 kg (292.1 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Training
EV Yield
+2 defense
Catch Rate
60
Base Friendship
70
Growth Rate
slow
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Clamp | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
50 | Spike Cannon | 20 | 100% | 15 | Hits 2-5 times in one turn. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Clamp | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
50 | Spike Cannon | 20 | 100% | 15 | Hits 2-5 times in one turn. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM36 Self Destruct | 200 | 100% | 5 | User faints. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM47 Explosion | 250 | 100% | 5 | User faints. | |
TM49 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
50
Attack
95
Defense
180
Sp. Atk
85
Sp. Def
45
Speed
70
Total
525
Type Defenses
(vs. Gen 6+ rules)