
Diamond/PearlPlatinum
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Heartgold
It lazes vacantly near water. If something bites its tail, it won’t even notice for a whole day.
Soulsilver
A sweet sap leaks from its tail’s tip. Although not nutritious, the tail is pleasant to chew on.
Pokédex Data
Classification
Dopey Pokémon
Height
1.2 m (3'11")
Weight
36.0 kg (79.4 lbs)
Held Items
Lagging Tail
5%
Game Locations
- Johto Safari Zone Zone Rocky Beach
- Sinnoh Route 205 East Towards Eterna City
- Slowpoke Well 1f
- Slowpoke Well B1f
- Tohjo Falls Area
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
20 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
29 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
34 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
39 | Slack Off | — | — | 5 | Heals the user by half its max HP. | |
43 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
48 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
53 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
57 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
20 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
29 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
34 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
39 | Slack Off | — | — | 5 | Heals the user by half its max HP. | |
43 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
48 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
53 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
57 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
20 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
29 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
34 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
39 | Slack Off | — | — | 5 | Heals the user by half its max HP. | |
43 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
48 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
53 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
57 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
90
Attack
65
Defense
65
Sp. Atk
40
Sp. Def
40
Speed
15
Total
315
Type Defenses
(vs. Gen 6+ rules)