Slowpoke
Gold

It lazes vacantly near water. If something bites its tail, it won't even notice for a whole day.

Silver

A sweet sap leaks from its tail's tip. Although not nutritious, the tail is pleasant to chew on.

Crystal

It is always so absent-minded that it won't react, even if its flavorful tail is bitten.

Evolution Chain

slowpoke
Slowpoke
Level 37
slowbro
Slowbro
🔄
Trade
holding kings rock
slowking
Slowking

Pokédex Data

Classification Dopey Pokémon
Height 1.2 m (3'11")
Weight 36.0 kg (79.4 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Slowpoke Well 1f
  • Slowpoke Well B1f
  • Tohjo Falls Area

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster, Water1

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
6 Growl
100% 40 Lowers the target's Attack by one stage.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
20 Confusion
50 100% 25 Has a 10% chance to confuse the target.
29 Disable
100% 20 Disables the target's last used move for 1-8 turns.
34 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
43 Amnesia
20 Raises the user's Special Defense by two stages.
48 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
6 Growl
100% 40 Lowers the target's Attack by one stage.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
20 Confusion
50 100% 25 Has a 10% chance to confuse the target.
29 Disable
100% 20 Disables the target's last used move for 1-8 turns.
34 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
43 Amnesia
20 Raises the user's Special Defense by two stages.
48 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM09 Psych Up
10 Discards the user's stat changes and copies the target's.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 20 Never misses.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Belly Drum
10 User pays half its max HP to max out its Attack.
Future Sight
120 100% 10 Hits the target two turns later.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 90
Attack 65
Defense 65
Sp. Atk 40
Sp. Def 40
Speed 15
Total 315

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x