Gold
It lazes vacantly near water. If something bites its tail, it won't even notice for a whole day.
Silver
A sweet sap leaks from its tail's tip. Although not nutritious, the tail is pleasant to chew on.
Crystal
It is always so absent-minded that it won't react, even if its flavorful tail is bitten.
Evolution Chain
Pokédex & Training Data
Classification
Dopey Pokémon
Height
1.2 m (3'11")
Weight
36.0 kg (79.4 lbs)
Abilities
N/A in Gen II
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#079
Johto (G/S/C)
#080
Johto (HG/SS)
#080
Kalos (Coastal)
#133
Alola (S/M)
#037
Alola (US/UM)
#044
Paldea (S/V)
#324
National
#079
Isle of Armor
#001
Blueberry
#075
Held Items
None in this generation.
Game Locations
Slowpoke Well 1f
Slowpoke Well B1f
Tohjo Falls Area
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 6 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 15 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 20 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 29 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 34 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 43 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 48 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 6 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 15 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 20 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 29 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 34 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 43 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 48 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| TM09 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Egg Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
| Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. |
Base Stats
Hp
90
Attack
65
Defense
65
Sp. Atk
40
Sp. Def
40
Speed
15
Total
315
Type Defenses
(vs. Gen 6+ rules)