Slowpoke
Ruby/Sapphire

SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river. However, this POKéMON often forgets what it’s doing and often spends entire days just loafing at water’s edge.

Emerald

It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water’s edge.

Firered

It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.

Leafgreen

Incredibly slow and dopey. It takes five seconds for it to feel pain when under attack.

Evolution Chain

slowpoke
Slowpoke
Level 37
slowbro
Slowbro
🔄
Trade
+
kings-rock kings rock
slowking
Slowking

Pokédex & Training Data

Classification Dopey Pokémon
Height 1.2 m (3'11")
Weight 36.0 kg (79.4 lbs)
Abilities
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Monster, Water1

Pokédex Numbers

Kanto (R/B/Y) #079
Johto (G/S/C) #080
Johto (HG/SS) #080
Kalos (Coastal) #133
Alola (S/M) #037
Alola (US/UM) #044
Paldea (S/V) #324
National #079
Isle of Armor #001
Blueberry #075

Held Items

Game Locations

Berry Forest Area
Bond Bridge Area
Canyon Entrance Area
Cape Brink Area
Celadon City Area
Cerulean Cave 1f
Cerulean Cave B1f
Cerulean City Area
Cinnabar Island Area
Five Island Area
Five Isle Meadow Area
Four Island Area
Fuchsia City Area
Green Path Area
Icefall Cave Entrance
Icefall Cave Waterfall
Kanto Route 10 Area
Kanto Route 11 Area
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 22 Area
Kanto Route 23 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 4 Area
Kanto Route 6 Area
Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle
Kanto Sea Route 19 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
Kindle Road Area
Memorial Pillar Area
One Island Area
Outcast Island Area
Pallet Town Area
Resort Gorgeous Area
Ruin Valley Area
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Ss Anne Area
Tanoby Ruins Area
Trainer Tower Area
Treasure Beach Area
Vermilion City Area
Viridian City Area
Water Labyrinth Area
Water Path Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
6 Growl
— 100% 40 Lowers the target’s Attack by one stage.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
20 Confusion
50 100% 25 Has a 10% chance to confuse the target.
29 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
34 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
43 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
48 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
6 Growl
— 100% 40 Lowers the target’s Attack by one stage.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
20 Confusion
50 100% 25 Has a 10% chance to confuse the target.
29 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
34 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
43 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
48 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
6 Growl
— 100% 40 Lowers the target’s Attack by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Confusion
50 100% 25 Has a 10% chance to confuse the target.
24 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
29 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
36 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
40 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
47 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Skill Swap
— — 10 User and target swap abilities.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Future Sight
120 100% 10 Hits the target two turns later.
Mud Sport
— — 15 Halves all Electric-type damage.
Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 90
Attack 65
Defense 65
Sp. Atk 40
Sp. Def 40
Speed 15
Total 315

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x