Slowbro
Red/Blue

The SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.

Yellow

Lives lazily by the sea. If the SHELLDER on its tail comes off, it becomes a SLOWPOKE again.

Evolution Chain

slowpoke
Slowpoke
Level 37
slowbro
Slowbro

Pokédex Data

Classification Hermit Crab Pokémon
Height 1.6 m (5'03")
Weight 78.5 kg (173.1 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Cerulean Cave 1f
  • Cerulean Cave B1f
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 23 Area
  • Seafoam Islands 1f
  • Seafoam Islands B2f
  • Seafoam Islands B4f

Training

EV Yield +2 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Disable
100% 20 Disables the target's last used move for 1-8 turns.
22 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
27 Growl
100% 40 Lowers the target's Attack by one stage.
33 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
37 Withdraw
40 Raises the user's Defense by one stage.
44 Amnesia
20 Raises the user's Special Defense by two stages.
55 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Disable
100% 20 Disables the target's last used move for 1-8 turns.
22 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
27 Growl
100% 40 Lowers the target's Attack by one stage.
33 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
37 Withdraw
40 Raises the user's Defense by one stage.
44 Amnesia
20 Raises the user's Special Defense by two stages.
55 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Teleport
20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
90% 20 Paralyzes the target.
TM46 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 95
Attack 75
Defense 110
Sp. Atk 100
Sp. Def 80
Speed 30
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x