Kadabra
Red/Blue

It emits special alpha waves from its body that induce headaches just by being close by.

Yellow

Many odd things happen if this POKéMON is close by. For example, it makes clocks run backwards.

Evolution Chain

abra
Abra
Level 16
kadabra
Kadabra
🔄
Trade
alakazam
Alakazam

Pokédex & Training Data

Classification Psi Pokémon
Height 1.3 m (4'03")
Weight 56.5 kg (124.6 lbs)
Abilities N/A in Gen I
EV Yield +2 Sp. Atk
Catch Rate 100
Base Friendship 70
Growth Rate medium slow

Pokédex Numbers

Kanto (R/B/Y) #064
Johto (G/S/C) #090
Hoenn (R/S/E) #040
Sinnoh (D/P) #021
Sinnoh (Plat.) #021
Johto (HG/SS) #090
Kalos (Central) #103
Hoenn (OR/AS) #041
Alola (S/M) #043
Alola (US/UM) #050
Hisui #059
National #064
Isle of Armor #032

Held Items

None in this generation.

Game Locations

Cerulean Cave 1f
Cerulean Cave 2f
Kanto Route 8 Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
27 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
31 Recover
— — 5 Heals the user by half its max HP.
38 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
42 Reflect
— — 20 Reduces damage from physical attacks by half.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Kinesis
— 80% 15 Lowers the target’s accuracy by one stage.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
27 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
31 Recover
— — 5 Heals the user by half its max HP.
38 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
42 Reflect
— — 20 Reduces damage from physical attacks by half.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
— — 10 Randomly selects and uses any move in the game.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
— 90% 20 Paralyzes the target.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 40
Attack 35
Defense 30
Sp. Atk 120
Sp. Def 70
Speed 105
Total 400

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x