Red/Blue
Its brain can out perform a super computer. Its intelligence quotient is said to be 5,000.
Yellow
A POKéMON that can memorize anything. It never forgets what it learns-- that's why this POKéMON is smart.
Pokédex & Training Data
Classification
Psi Pokémon
Height
1.5 m (4'11")
Weight
48.0 kg (105.8 lbs)
Abilities
N/A in Gen I
EV Yield
+3 Sp. Atk
Catch Rate
50
Base Friendship
70
Growth Rate
medium slow
Pokédex Numbers
Kanto (R/B/Y)
#065
Johto (G/S/C)
#091
Hoenn (R/S/E)
#041
Sinnoh (D/P)
#022
Sinnoh (Plat.)
#022
Johto (HG/SS)
#091
Kalos (Central)
#104
Hoenn (OR/AS)
#042
Alola (S/M)
#044
Alola (US/UM)
#051
Hisui
#060
National
#065
Isle of Armor
#033
Held Items
None in this generation.
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 16 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 20 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 27 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 31 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 38 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 42 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 1 | Kinesis | — | 80% | 15 | Lowers the target’s accuracy by one stage. | |
| 16 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 20 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 27 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 31 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 38 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 42 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| TM49 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
55
Attack
50
Defense
45
Sp. Atk
135
Sp. Def
95
Speed
120
Total
500
Type Defenses
(vs. Gen 6+ rules)