Kadabra
Sword

Using its psychic power, Kadabra levitates as it sleeps. It uses its springy tail as a pillow.

Legends Arceus

There are rumors that a child with mystical powers became a Kadabra; however, this remains unverified. I suspect that the spoon Kadabra holds enhances its brain waves.

Evolution Chain

abra
Abra
Level 16
kadabra
Kadabra
🔄
Trade
alakazam
Alakazam

Pokédex & Training Data

Classification Psi Pokémon
Height 1.3 m (4'03")
Weight 56.5 kg (124.6 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 100
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #064
Johto (G/S/C) #090
Hoenn (R/S/E) #040
Sinnoh (D/P) #021
Sinnoh (Plat.) #021
Johto (HG/SS) #090
Kalos (Central) #103
Hoenn (OR/AS) #041
Alola (S/M) #043
Alola (US/UM) #050
Hisui #059
National #064
Isle of Armor #032

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Kinesis
— 80% 15 Lowers the target’s accuracy by one stage.
5 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
10 Reflect
— — 20 Reduces damage from physical attacks by half.
15 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
20 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
25 Recover
— — 5 Heals the user by half its max HP.
30 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
35 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Role Play
— — 10 Copies the target’s ability.
45 Future Sight
120 100% 10 Hits the target two turns later.
50 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Kinesis
— 80% 15 Lowers the target’s accuracy by one stage.
5 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
10 Reflect
— — 20 Reduces damage from physical attacks by half.
15 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
20 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
25 Recover
— — 5 Heals the user by half its max HP.
30 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
35 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Role Play
— — 10 Copies the target’s ability.
45 Future Sight
120 100% 10 Hits the target two turns later.
50 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
6 Hypnosis
— 60% 20 Puts the target to sleep.
11 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
18 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
25 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
34 Recover
— — 5 Heals the user by half its max HP.
43 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM62 Speed Swap
— — 10 Exchanges the user’s Speed with the target’s.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM91 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR14 Metronome
— — 10 Randomly selects and uses any move in the game.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 40
Attack 35
Defense 30
Sp. Atk 120
Sp. Def 70
Speed 105
Total 400

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x