Kadabra
Diamond

If one is nearby, an eerie shadow appears on TV screens. Seeing the shadow is said to bring bad luck.

Pearl

When it uses its psychic power, it emits strong ha waves that can ruin precision devices.

Platinum

It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.

Heartgold

It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.

Soulsilver

If it uses its abilities, it emits special alpha waves that cause machines to malfunction.

Evolution Chain

abra
Abra
Level 16
kadabra
Kadabra
🔄
Trade
alakazam
Alakazam

Pokédex & Training Data

Classification Psi Pokémon
Height 1.3 m (4'03")
Weight 56.5 kg (124.6 lbs)
EV Yield +2 Sp. Atk
Catch Rate 100
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #064
Johto (G/S/C) #090
Hoenn (R/S/E) #040
Sinnoh (D/P) #021
Sinnoh (Plat.) #021
Johto (HG/SS) #090
Kalos (Central) #103
Hoenn (OR/AS) #041
Alola (S/M) #043
Alola (US/UM) #050
Hisui #059
National #064
Isle of Armor #032

Held Items

Game Locations

Cerulean Cave 2f
Cerulean Cave B1f
Kanto Route 8 Area
Sinnoh Route 215 Area
Sinnoh Victory Road 2f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Kinesis
— 80% 15 Lowers the target’s accuracy by one stage.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
22 Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
24 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
28 Reflect
— — 20 Reduces damage from physical attacks by half.
30 Recover
— — 5 Heals the user by half its max HP.
34 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
36 Role Play
— — 10 Copies the target’s ability.
40 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
42 Future Sight
120 100% 10 Hits the target two turns later.
46 Trick
— 100% 10 User and target swap items.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Kinesis
— 80% 15 Lowers the target’s accuracy by one stage.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
22 Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
24 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
28 Reflect
— — 20 Reduces damage from physical attacks by half.
30 Recover
— — 5 Heals the user by half its max HP.
34 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
36 Role Play
— — 10 Copies the target’s ability.
40 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
42 Future Sight
120 100% 10 Hits the target two turns later.
46 Trick
— 100% 10 User and target swap items.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Kinesis
— 80% 15 Lowers the target’s accuracy by one stage.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
22 Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
24 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
28 Reflect
— — 20 Reduces damage from physical attacks by half.
30 Recover
— — 5 Heals the user by half its max HP.
34 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
36 Role Play
— — 10 Copies the target’s ability.
40 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
42 Future Sight
120 100% 10 Hits the target two turns later.
46 Trick
— 100% 10 User and target swap items.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Role Play
— — 10 Copies the target’s ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 40
Attack 35
Defense 30
Sp. Atk 120
Sp. Def 70
Speed 105
Total 400

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x