Kadabra
Gold

It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.

Silver

If it uses its abilities, it emits special alpha waves that cause machines to malfunction.

Crystal

When it closes its eyes, twice as many alpha parti­ cles come out of the surface of its body.

Evolution Chain

abra
Abra
Level 16
kadabra
Kadabra
🔄
Trade
alakazam
Alakazam

Pokédex & Training Data

Classification Psi Pokémon
Height 1.3 m (4'03")
Weight 56.5 kg (124.6 lbs)
Abilities N/A in Gen II
EV Yield +2 Sp. Atk
Catch Rate 100
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #064
Johto (G/S/C) #090
Hoenn (R/S/E) #040
Sinnoh (D/P) #021
Sinnoh (Plat.) #021
Johto (HG/SS) #090
Kalos (Central) #103
Hoenn (OR/AS) #041
Alola (S/M) #043
Alola (US/UM) #050
Hisui #059
National #064
Isle of Armor #032

Held Items

None in this generation.

Game Locations

Kanto Route 8 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Kinesis
— 80% 15 Lowers the target’s accuracy by one stage.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
21 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
26 Recover
— — 5 Heals the user by half its max HP.
31 Future Sight
120 100% 10 Hits the target two turns later.
38 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
45 Reflect
— — 20 Reduces damage from physical attacks by half.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Kinesis
— 80% 15 Lowers the target’s accuracy by one stage.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
21 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
26 Recover
— — 5 Heals the user by half its max HP.
31 Future Sight
120 100% 10 Hits the target two turns later.
38 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
45 Reflect
— — 20 Reduces damage from physical attacks by half.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Base Stats

Hp 40
Attack 35
Defense 30
Sp. Atk 120
Sp. Def 70
Speed 105
Total 400

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x