Abra
Red/Blue

Using its ability to read minds, it will identify impending danger and TELEPORT to safety.

Yellow

Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.

Evolution Chain

abra
Abra
Level 16
kadabra
Kadabra
🔄
Trade
alakazam
Alakazam

Pokédex & Training Data

Classification Psi Pokémon
Height 0.9 m (2'11")
Weight 19.5 kg (43.0 lbs)
Abilities N/A in Gen I
EV Yield +1 Sp. Atk
Catch Rate 200
Base Friendship 70
Growth Rate medium slow

Pokédex Numbers

Kanto (R/B/Y) #063
Johto (G/S/C) #089
Hoenn (R/S/E) #039
Sinnoh (D/P) #020
Sinnoh (Plat.) #020
Johto (HG/SS) #089
Kalos (Central) #102
Hoenn (OR/AS) #040
Alola (S/M) #042
Alola (US/UM) #049
Hisui #058
National #063
Isle of Armor #031

Held Items

None in this generation.

Game Locations

Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 5 Area
Kanto Route 6 Area
Kanto Route 7 Area
Kanto Route 8 Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
— — 10 Randomly selects and uses any move in the game.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
— 90% 20 Paralyzes the target.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 25
Attack 20
Defense 15
Sp. Atk 105
Sp. Def 55
Speed 90
Total 310

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x