Venonat
Red/Blue

Lives in the shadows of tall trees where it eats insects. It is attracted by light at night.

Yellow

Its large eyes act as radars. In a bright place, you can see that they are clusters of many tiny eyes.

Evolution Chain

venonat
Venonat
Level 31
venomoth
Venomoth

Pokédex & Training Data

Classification Insect Pokémon
Height 1.0 m (3'03")
Weight 30.0 kg (66.1 lbs)
Abilities N/A in Gen I
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #048
Johto (G/S/C) #108
Johto (HG/SS) #109
Paldea (S/V) #256
National #048
Blueberry #008

Game Locations

Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 14 Area
Kanto Route 15 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
24 Poison Powder
— 75% 35 Poisons the target.
27 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
30 Stun Spore
— 75% 30 Paralyzes the target.
35 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
38 Sleep Powder
— 75% 15 Puts the target to sleep.
43 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
11 Supersonic
— 55% 20 Confuses the target.
19 Confusion
50 100% 25 Has a 10% chance to confuse the target.
22 Poison Powder
— 75% 35 Poisons the target.
27 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
30 Stun Spore
— 75% 30 Paralyzes the target.
35 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
38 Sleep Powder
— 75% 15 Puts the target to sleep.
43 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Red/Blue
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Yellow
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 55
Defense 50
Sp. Atk 40
Sp. Def 55
Speed 45
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x