Red/Blue
Lives in the shadows of tall trees where it eats insects. It is attracted by light at night.
Yellow
Its large eyes act as radars. In a bright place, you can see that they are clusters of many tiny eyes.
Pokédex & Training Data
Classification
Insect Pokémon
Height
1.0 m (3'03")
Weight
30.0 kg (66.1 lbs)
Abilities
N/A in Gen I
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Pokédex Numbers
Kanto (R/B/Y)
#048
Johto (G/S/C)
#108
Johto (HG/SS)
#109
Paldea (S/V)
#256
National
#048
Blueberry
#008
Game Locations
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 14 Area
Kanto Route 15 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 24 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 27 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 30 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 35 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 38 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 43 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 11 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 19 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 22 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 27 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 30 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 35 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 38 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 43 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
TM/HM Moves
Red/Blue
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM21 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Yellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM21 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
60
Attack
55
Defense
50
Sp. Atk
40
Sp. Def
55
Speed
45
Total
305
Type Defenses
(vs. Gen 6+ rules)