
Red/Blue
Lives in the shadows of tall trees where it eats insects. It is attracted by light at night.
Yellow
Its large eyes act as radars. In a bright place, you can see that they are clusters of many tiny eyes.
Pokédex Data
Classification
Insect Pokémon
Height
1.0 m (3'03")
Weight
30.0 kg (66.1 lbs)
Abilities
N/A in Gen I
Game Locations
- Kanto Route 12 Area
- Kanto Route 13 Area
- Kanto Route 14 Area
- Kanto Route 15 Area
- Kanto Route 24 Area
- Kanto Route 25 Area
- Kanto Safari Zone Area 3 West
- Kanto Safari Zone Middle
Training
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
24 | Poison Powder | — | 75% | 35 | Poisons the target. | |
27 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
30 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
35 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
38 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
43 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
11 | Supersonic | — | 55% | 20 | Confuses the target. | |
19 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
22 | Poison Powder | — | 75% | 35 | Poisons the target. | |
27 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
30 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
35 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
38 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
43 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
Red/Blue
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM21 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Yellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM21 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
60
Attack
55
Defense
50
Sp. Atk
40
Sp. Def
55
Speed
45
Total
305
Type Defenses
(vs. Gen 6+ rules)