Venonat
Diamond/PearlPlatinum

Its big eyes are actually clusters of tiny eyes. At night, its kind is drawn by light.

Heartgold

Its eyes also function as radar units. It catches and eats small bugs that hide in darkness.

Soulsilver

Poison oozes from all over its body. It catches and eats small bugs at night that are attracted by light.

Evolution Chain

venonat
Venonat
Level 31
venomoth
Venomoth

Pokédex & Training Data

Classification Insect Pokémon
Height 1.0 m (3'03")
Weight 30.0 kg (66.1 lbs)
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Kanto (R/B/Y) #048
Johto (G/S/C) #108
Johto (HG/SS) #109
Paldea (S/V) #256
National #048
Blueberry #008

Game Locations

Johto Route 43 Area
Kanto Route 24 Area
Kanto Route 25 Area
Sinnoh Route 229 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
5 Supersonic
— 55% 20 Confuses the target.
11 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Poison Powder
— 75% 35 Poisons the target.
17 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
23 Stun Spore
— 75% 30 Paralyzes the target.
25 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
29 Sleep Powder
— 75% 15 Puts the target to sleep.
35 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
41 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
47 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
5 Supersonic
— 55% 20 Confuses the target.
11 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Poison Powder
— 75% 35 Poisons the target.
17 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
23 Stun Spore
— 75% 30 Paralyzes the target.
25 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
29 Sleep Powder
— 75% 15 Puts the target to sleep.
35 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
41 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
47 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
5 Supersonic
— 55% 20 Confuses the target.
11 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Poison Powder
— 75% 35 Poisons the target.
17 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
23 Stun Spore
— 75% 30 Paralyzes the target.
25 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
29 Sleep Powder
— 75% 15 Puts the target to sleep.
35 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
41 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
47 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
— 95% 40 Lowers the target’s Speed by two stages.
Swift
60 — 20 Never misses.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Base Stats

Hp 60
Attack 55
Defense 50
Sp. Atk 40
Sp. Def 55
Speed 45
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x