Venonat
Lets Go Pikachu/Lets Go Eevee

Its large eyes act as radar. In a bright place, you can see that they are clusters of many tiny eyes.

Evolution Chain

venonat
Venonat
Level 31
venomoth
Venomoth

Pokédex Data

Classification Insect Pokémon
Height 1.0 m (3'03")
Weight 30.0 kg (66.1 lbs)
Abilities

Training

EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
5 Supersonic
55% 20 Confuses the target.
11 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Poison Powder
75% 35 Poisons the target.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Stun Spore
75% 30 Paralyzes the target.
25 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
29 Sleep Powder
75% 15 Puts the target to sleep.
35 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
41 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
47 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
5 Supersonic
55% 20 Confuses the target.
11 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Poison Powder
75% 35 Poisons the target.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Stun Spore
75% 30 Paralyzes the target.
25 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
29 Sleep Powder
75% 15 Puts the target to sleep.
35 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
41 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
47 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Disable
100% 20 Disables the target's last used move for 1-8 turns.
8 Supersonic
55% 20 Confuses the target.
12 Confusion
50 100% 25 Has a 10% chance to confuse the target.
14 Poison Powder
75% 35 Poisons the target.
16 Stun Spore
75% 30 Paralyzes the target.
20 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
24 Sleep Powder
75% 15 Puts the target to sleep.
28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
32 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Morning Sun
5 Heals the user by half its max HP. Affected by weather.
Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
Screech
85% 40 Lowers the target's Defense by two stages.
Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Base Stats

Hp 60
Attack 55
Defense 50
Sp. Atk 40
Sp. Def 55
Speed 45
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x