Paras
Red/Blue

Burrows to suck tree roots. The mushrooms on its back grow by draw­ ing nutrients from the bug host.

Yellow

Burrows under the ground to gnaw on tree roots. The mushrooms on its back absorb most of the nutrition.

Evolution Chain

paras
Paras
Level 24
parasect
Parasect

Pokédex & Training Data

Classification Mushroom Pokémon
Height 0.3 m (0'12")
Weight 5.4 kg (11.9 lbs)
Abilities N/A in Gen I
EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #046
Johto (G/S/C) #070
Johto (HG/SS) #070
Alola (S/M) #147
Alola (US/UM) #180
Hisui #053
National #046

Held Items

None in this generation.

Game Locations

Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Middle
Mt Moon 1f
Mt Moon B1f
Mt Moon B2f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
13 Stun Spore
— 75% 30 Paralyzes the target.
20 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
27 Spore
— 100% 15 Puts the target to sleep.
34 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
13 Stun Spore
— 75% 30 Paralyzes the target.
20 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
27 Spore
— 100% 15 Puts the target to sleep.
34 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM03 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 35
Attack 70
Defense 55
Sp. Atk 45
Sp. Def 55
Speed 25
Total 285

Type Defenses

(vs. Gen 6+ rules)

4x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.25x
4x
2x
2x