Red/Blue
When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.
Yellow
Uses its alluring eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep.
Evolution Chain
Pokédex & Training Data
Classification
Balloon Pokémon
Height
0.5 m (1'08")
Weight
5.5 kg (12.1 lbs)
Abilities
N/A in Gen I
EV Yield
+2 hp
Catch Rate
170
Base Friendship
70
Growth Rate
fast
Pokédex Numbers
Kanto (R/B/Y)
#039
Johto (G/S/C)
#044
Hoenn (R/S/E)
#138
Johto (HG/SS)
#044
Unova (B2/W2)
#282
Kalos (Mountain)
#120
Hoenn (OR/AS)
#143
Alola (S/M)
#135
Alola (US/UM)
#168
Paldea (S/V)
#060
National
#039
Isle of Armor
#012
Held Items
None in this generation.
Game Locations
Kanto Route 3 Area
Kanto Route 5 Area
Kanto Route 6 Area
Kanto Route 7 Area
Kanto Route 8 Area
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Sing | — | 55% | 15 | Puts the target to sleep. | |
| 9 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 14 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 19 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 24 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 29 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 34 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 39 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Sing | — | 55% | 15 | Puts the target to sleep. | |
| 9 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 14 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 19 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 24 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 29 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 34 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 39 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| TM49 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
115
Attack
45
Defense
20
Sp. Atk
45
Sp. Def
25
Speed
20
Total
270
Type Defenses
(vs. Gen 6+ rules)