Gold
If it inflates to SING a lullaby, it can perform longer and cause sure drowsiness in its audience.
Silver
Looking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.
Crystal
It rolls its cute eyes as it sings a soothing lullaby. Its gentle song puts anyone who hears it to sleep.
Evolution Chain
Pokédex & Training Data
Classification
Balloon Pokémon
Height
0.5 m (1'08")
Weight
5.5 kg (12.1 lbs)
Abilities
N/A in Gen II
EV Yield
+2 hp
Catch Rate
170
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Fairy
Pokédex Numbers
Kanto (R/B/Y)
#039
Johto (G/S/C)
#044
Hoenn (R/S/E)
#138
Johto (HG/SS)
#044
Unova (B2/W2)
#282
Kalos (Mountain)
#120
Hoenn (OR/AS)
#143
Alola (S/M)
#135
Alola (US/UM)
#168
Paldea (S/V)
#060
National
#039
Isle of Armor
#012
Held Items
None in this generation.
Game Locations
Johto Route 34 Area
Johto Route 35 Area
Johto Route 46 Area
Kanto Route 3 Area
Kanto Route 4 Area
Kanto Route 5 Area
Kanto Route 6 Area
Kanto Route 7 Area
Kanto Route 8 Area
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Sing | — | 55% | 15 | Puts the target to sleep. | |
| 4 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 9 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 14 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 19 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 24 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 29 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 34 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 39 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Sing | — | 55% | 15 | Puts the target to sleep. | |
| 4 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 9 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 14 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 19 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 24 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 29 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 34 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 39 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| TM09 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM40 Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
115
Attack
45
Defense
20
Sp. Atk
45
Sp. Def
25
Speed
20
Total
270
Type Defenses
(vs. Gen 6+ rules)