Jigglypuff
Diamond/PearlPlatinum

When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.

Heartgold

If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience.

Soulsilver

Looking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.

Evolution Chain

igglybuff
Igglybuff
😊
High Friendship
jigglypuff
Jigglypuff
wigglytuff
Wigglytuff

Pokédex & Training Data

Classification Balloon Pokémon
Height 0.5 m (1'08")
Weight 5.5 kg (12.1 lbs)
EV Yield +2 hp
Catch Rate 170
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Kanto (R/B/Y) #039
Johto (G/S/C) #044
Hoenn (R/S/E) #138
Johto (HG/SS) #044
Unova (B2/W2) #282
Kalos (Mountain) #120
Hoenn (OR/AS) #143
Alola (S/M) #135
Alola (US/UM) #168
Paldea (S/V) #060
National #039
Isle of Armor #012

Held Items

None in this generation.

Game Locations

Johto Safari Zone Zone Meadow
Johto Safari Zone Zone Swamp
Kanto Route 3 Area
Kanto Route 4 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Sing
— 55% 15 Puts the target to sleep.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Pound
40 100% 35 Inflicts regular damage with no additional effect.
13 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Double Slap
15 85% 10 Hits 2-5 times in one turn.
25 Rest
— — 5 User sleeps for two turns, completely healing itself.
29 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
33 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
37 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
41 Mimic
— — 10 Copies the target’s last used move.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Sing
— 55% 15 Puts the target to sleep.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Pound
40 100% 35 Inflicts regular damage with no additional effect.
13 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Double Slap
15 85% 10 Hits 2-5 times in one turn.
25 Rest
— — 5 User sleeps for two turns, completely healing itself.
29 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
33 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
37 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
41 Mimic
— — 10 Copies the target’s last used move.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Sing
— 55% 15 Puts the target to sleep.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Pound
40 100% 35 Inflicts regular damage with no additional effect.
13 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Double Slap
15 85% 10 Hits 2-5 times in one turn.
25 Rest
— — 5 User sleeps for two turns, completely healing itself.
29 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
33 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
37 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
41 Mimic
— — 10 Copies the target’s last used move.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Role Play
— — 10 Copies the target’s ability.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 115
Attack 45
Defense 20
Sp. Atk 45
Sp. Def 25
Speed 20
Total 270

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0x
0x
0.5x
2x