
Diamond/PearlPlatinum
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Heartgold
If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience.
Soulsilver
Looking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.
Pokédex Data
Classification
Balloon Pokémon
Height
0.5 m (1'08")
Weight
5.5 kg (12.1 lbs)
Abilities
Held Items
None in this generation.
Game Locations
- Johto Safari Zone Zone Meadow
- Johto Safari Zone Zone Swamp
- Kanto Route 3 Area
- Kanto Route 4 Area
Training
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sing | — | 55% | 15 | Puts the target to sleep. | |
5 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
9 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
13 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
17 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
21 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
25 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
29 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
33 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
37 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
41 | Mimic | — | — | 10 | Copies the target's last used move. | |
45 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
49 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sing | — | 55% | 15 | Puts the target to sleep. | |
5 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
9 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
13 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
17 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
21 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
25 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
29 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
33 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
37 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
41 | Mimic | — | — | 10 | Copies the target's last used move. | |
45 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
49 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sing | — | 55% | 15 | Puts the target to sleep. | |
5 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
9 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
13 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
17 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
21 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
25 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
29 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
33 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
37 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
41 | Mimic | — | — | 10 | Copies the target's last used move. | |
45 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
49 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM60 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
115
Attack
45
Defense
20
Sp. Atk
45
Sp. Def
25
Speed
20
Total
270
Type Defenses
(vs. Gen 6+ rules)