Jigglypuff
Sun

It hugely inflates its stomach and sings a mysterious melody. If you hear this melody, you’ll become sleepy right away.

Moon

Jigglypuff possess a vocal range that exceeds 12 octaves, but each individual’s singing skill depends on its own effort.

Ultra Sun

Recordings of Jigglypuff’s strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.

Ultra Moon

The songs they sing are totally different depending on the region they live in. Some even sound like they’re shouting!

Lets Go Pikachu/Lets Go Eevee

Uses its cute round eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep.

Evolution Chain

igglybuff
Igglybuff
😊
High Friendship
jigglypuff
Jigglypuff
wigglytuff
Wigglytuff

Pokédex & Training Data

Classification Balloon Pokémon
Height 0.5 m (1'08")
Weight 5.5 kg (12.1 lbs)
Abilities
EV Yield +2 hp
Catch Rate 170
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Kanto (R/B/Y) #039
Johto (G/S/C) #044
Hoenn (R/S/E) #138
Johto (HG/SS) #044
Unova (B2/W2) #282
Kalos (Mountain) #120
Hoenn (OR/AS) #143
Alola (S/M) #135
Alola (US/UM) #168
Paldea (S/V) #060
National #039
Isle of Armor #012

Held Items

Game Locations

Alola Route 4 Area
Alola Route 6 North
Alola Route 6 South

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sing
— 55% 15 Puts the target to sleep.
3 Defense Curl
— — 40 Raises user’s Defense by one stage.
5 Pound
40 100% 35 Inflicts regular damage with no additional effect.
9 Play Nice
— — 20 Lowers the target’s Attack by one stage.
11 Disarming Voice
40 — 15 Never misses.
14 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
17 Double Slap
15 85% 10 Hits 2-5 times in one turn.
20 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
22 Round
60 100% 15 Has double power if it’s used more than once per turn.
25 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
25 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
27 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
30 Rest
— — 5 User sleeps for two turns, completely healing itself.
32 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
35 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
38 Mimic
— — 10 Copies the target’s last used move.
41 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
45 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sing
— 55% 15 Puts the target to sleep.
3 Defense Curl
— — 40 Raises user’s Defense by one stage.
5 Pound
40 100% 35 Inflicts regular damage with no additional effect.
9 Play Nice
— — 20 Lowers the target’s Attack by one stage.
11 Disarming Voice
40 — 15 Never misses.
14 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
17 Double Slap
15 85% 10 Hits 2-5 times in one turn.
20 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
22 Round
60 100% 15 Has double power if it’s used more than once per turn.
25 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
25 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
27 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
30 Rest
— — 5 User sleeps for two turns, completely healing itself.
32 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
35 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
38 Mimic
— — 10 Copies the target’s last used move.
41 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
45 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Sing
— 55% 15 Puts the target to sleep.
4 Pound
40 100% 35 Inflicts regular damage with no additional effect.
6 Defense Curl
— — 40 Raises user’s Defense by one stage.
10 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
12 Double Slap
15 85% 10 Hits 2-5 times in one turn.
16 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
18 Rest
— — 5 User sleeps for two turns, completely healing itself.
22 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
24 Mimic
— — 10 Copies the target’s last used move.
28 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM04 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM16 Thunder Wave
— 90% 20 Paralyzes the target.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM32 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM40 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM44 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM56 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM59 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target’s item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Recycle
— — 10 User recovers the item it last used up.
Role Play
— — 10 Copies the target’s ability.
Shock Wave
60 — 20 Never misses.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 115
Attack 45
Defense 20
Sp. Atk 45
Sp. Def 25
Speed 20
Total 270

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0x
0x
0.5x
2x