Wigglytuff
Red/Blue

The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.

Yellow

Its body is full of elasticity. By inhaling deeply, it can continue to inflate itself without limit.

Evolution Chain

igglybuff
Igglybuff
😊
High Friendship
jigglypuff
Jigglypuff
wigglytuff
Wigglytuff

Pokédex & Training Data

Classification Balloon Pokémon
Height 1.0 m (3'03")
Weight 12.0 kg (26.5 lbs)
Abilities N/A in Gen I
EV Yield +3 hp
Catch Rate 50
Base Friendship 70
Growth Rate fast

Pokédex Numbers

Kanto (R/B/Y) #040
Johto (G/S/C) #045
Hoenn (R/S/E) #139
Johto (HG/SS) #045
Unova (B2/W2) #283
Kalos (Mountain) #121
Hoenn (OR/AS) #144
Alola (S/M) #136
Alola (US/UM) #169
Paldea (S/V) #061
National #040
Isle of Armor #013

Held Items

None in this generation.

Game Locations

Cerulean Cave 2f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Double Slap
15 85% 10 Hits 2-5 times in one turn.
1 Sing
— 55% 15 Puts the target to sleep.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Double Slap
15 85% 10 Hits 2-5 times in one turn.
1 Sing
— 55% 15 Puts the target to sleep.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
— 90% 20 Paralyzes the target.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 140
Attack 70
Defense 45
Sp. Atk 85
Sp. Def 50
Speed 45
Total 435

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0x
0x
0.5x
2x