Red/Blue
An aggressive POKéMON that is quick to attack. The horn on its head secretes a powerful venom.
Yellow
Its horns contain venom. If they are stabbed into an enemy, the impact makes the poison leak out.
Evolution Chain
Pokédex & Training Data
Classification
Poison Pin Pokémon
Height
0.9 m (2'11")
Weight
19.5 kg (43.0 lbs)
Abilities
N/A in Gen I
EV Yield
+2 attack
Catch Rate
120
Base Friendship
70
Growth Rate
medium slow
Pokédex Numbers
Kanto (R/B/Y)
#033
Johto (G/S/C)
#099
Johto (HG/SS)
#099
Kalos (Coastal)
#108
National
#033
Crown Tundra
#069
Game Locations
Kanto Route 23 Area
Kanto Route 9 Area
Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 8 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 14 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 23 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 32 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 41 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 50 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 8 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 12 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
| 19 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 27 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 36 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 46 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
61
Attack
72
Defense
57
Sp. Atk
55
Sp. Def
55
Speed
65
Total
365
Type Defenses
(vs. Gen 6+ rules)