Nidorino
Red/Blue

An aggressive POKéMON that is quick to attack. The horn on its head secretes a powerful venom.

Yellow

Its horns contain venom. If they are stabbed into an enemy, the impact makes the poison leak out.

Evolution Chain

nidoran-m
Nidoran M
Level 16
nidorino
Nidorino
nidoking
Nidoking

Pokédex & Training Data

Classification Poison Pin Pokémon
Height 0.9 m (2'11")
Weight 19.5 kg (43.0 lbs)
Abilities N/A in Gen I
EV Yield +2 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium slow

Pokédex Numbers

Kanto (R/B/Y) #033
Johto (G/S/C) #099
Johto (HG/SS) #099
Kalos (Coastal) #108
National #033
Crown Tundra #069

Game Locations

Kanto Route 23 Area
Kanto Route 9 Area
Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
14 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
23 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
32 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
41 Horn Drill
— 30% 5 Causes a one-hit KO.
50 Double Kick
30 100% 30 Hits twice in one turn.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
12 Double Kick
30 100% 30 Hits twice in one turn.
19 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
27 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
36 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
46 Horn Drill
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Horn Drill
— 30% 5 Causes a one-hit KO.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 61
Attack 72
Defense 57
Sp. Atk 55
Sp. Def 55
Speed 65
Total 365

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x