
Red/Blue
It uses its powerful tail in battle to smash, constrict, then break the prey's bones.
Yellow
Its steel-like hide adds to its powerful tackle. Its horns are so hard, they can pierce a diamond.
Pokédex Data
Classification
Drill Pokémon
Height
1.4 m (4'07")
Weight
62.0 kg (136.7 lbs)
Abilities
N/A in Gen I
Training
EV Yield
+3 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
8 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
14 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
23 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
8 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
12 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
23 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
81
Attack
102
Defense
77
Sp. Atk
85
Sp. Def
75
Speed
85
Total
505
Type Defenses
(vs. Gen 6+ rules)