Nidorino
Ruby/Sapphire

NIDORINO has a horn that is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might.

Emerald

Its horn is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might.

Firered

It is easily angered. By swinging its well- developed horn wildly, it can even punch through diamond.

Leafgreen

An aggressive POKéMON that is quick to attack. The horn on its head secretes a powerful venom.

Evolution Chain

nidoran-m
Nidoran M
Level 16
nidorino
Nidorino
moon-stone moon stone
nidoking
Nidoking

Pokédex Data

Classification Poison Pin Pokémon
Height 0.9 m (2'11")
Weight 19.5 kg (43.0 lbs)
Abilities

Game Locations

  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Area 2 North
  • Kanto Safari Zone Area 3 West
  • Kanto Safari Zone Middle

Training

EV Yield +2 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
12 Double Kick
30 100% 30 Hits twice in one turn.
18 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
22 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
26 Helping Hand
20 Ally's next move inflicts half more damage.
34 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
43 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
53 Horn Drill
30% 5 Causes a one-hit KO.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
12 Double Kick
30 100% 30 Hits twice in one turn.
18 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
22 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
26 Helping Hand
20 Ally's next move inflicts half more damage.
34 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
43 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
53 Horn Drill
30% 5 Causes a one-hit KO.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
12 Double Kick
30 100% 30 Hits twice in one turn.
18 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
22 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
26 Helping Hand
20 Ally's next move inflicts half more damage.
34 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
43 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
53 Horn Drill
30% 5 Causes a one-hit KO.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 61
Attack 72
Defense 57
Sp. Atk 55
Sp. Def 55
Speed 65
Total 365

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x