Nidorino
Ruby/Sapphire

NIDORINO has a horn that is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might.

Emerald

Its horn is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might.

Firered

It is easily angered. By swinging its well- developed horn wildly, it can even punch through diamond.

Leafgreen

An aggressive POKéMON that is quick to attack. The horn on its head secretes a powerful venom.

Evolution Chain

nidoran-m
Nidoran M
Level 16
nidorino
Nidorino
nidoking
Nidoking

Pokédex & Training Data

Classification Poison Pin Pokémon
Height 0.9 m (2'11")
Weight 19.5 kg (43.0 lbs)
Abilities
EV Yield +2 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Kanto (R/B/Y) #033
Johto (G/S/C) #099
Johto (HG/SS) #099
Kalos (Coastal) #108
National #033
Crown Tundra #069

Game Locations

Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
8 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
12 Double Kick
30 100% 30 Hits twice in one turn.
18 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
22 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
26 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
34 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
43 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
53 Horn Drill
— 30% 5 Causes a one-hit KO.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
8 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
12 Double Kick
30 100% 30 Hits twice in one turn.
18 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
22 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
26 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
34 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
43 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
53 Horn Drill
— 30% 5 Causes a one-hit KO.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
8 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
12 Double Kick
30 100% 30 Hits twice in one turn.
18 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
22 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
26 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
34 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
43 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
53 Horn Drill
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 61
Attack 72
Defense 57
Sp. Atk 55
Sp. Def 55
Speed 65
Total 365

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x