Raticate
Red/Blue

It uses its whis­ kers to maintain its balance. It apparently slows down if they are cut off.

Yellow

Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.

Evolution Chain

rattata
Rattata
Level 20
raticate
Raticate

Pokédex Data

Classification Mouse Pokémon
Height 0.7 m (2'04")
Weight 18.5 kg (40.8 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Kanto Route 10 Area
  • Kanto Route 11 Area
  • Kanto Route 16 Area
  • Kanto Route 17 Area
  • Kanto Route 18 Area
  • Kanto Route 9 Area
  • Kanto Sea Route 21 Area
  • Pokemon Mansion 1f
  • Pokemon Mansion 2f
  • Pokemon Mansion 3f
  • Pokemon Mansion B1f

Training

EV Yield +2 speed
Catch Rate 127
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
14 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
27 Focus Energy
30 Increases the user's chance to score a critical hit.
41 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
14 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
27 Focus Energy
30 Increases the user's chance to score a critical hit.
41 Super Fang
90% 10 Inflicts damage equal to half the target's HP.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 55
Attack 81
Defense 60
Sp. Atk 50
Sp. Def 70
Speed 97
Total 413

Type Defenses

(vs. Gen 6+ rules)

2x
0x