Zapdos
Black/WhiteBlack 2/White 2

A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.

Pokédex Data

Classification Electric Pokémon
Height 1.6 m (5'03")
Weight 52.6 kg (116.0 lbs)
Abilities

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Thunder Wave
90% 20 Paralyzes the target.
15 Detect
5 Prevents any moves from hitting the user this turn.
22 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
43 Agility
30 Raises the user's Speed by two stages.
50 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
57 Roost
5 Heals the user by half its max HP.
64 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
71 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
78 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
85 Rain Dance
5 Changes the weather to rain for five turns.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Thunder Wave
90% 20 Paralyzes the target.
15 Detect
5 Prevents any moves from hitting the user this turn.
22 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
43 Agility
30 Raises the user's Speed by two stages.
50 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
57 Roost
5 Heals the user by half its max HP.
64 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
71 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
78 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
85 Rain Dance
5 Changes the weather to rain for five turns.
92 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Roost
5 Heals the user by half its max HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 90
Attack 90
Defense 85
Sp. Atk 125
Sp. Def 90
Speed 100
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
0.5x
2x
0.5x