Zapdos
Ruby/Sapphire

ZAPDOS is a legendary bird POKéMON that has the ability to control electricity. It usually lives in thunderclouds. The POKéMON gains power if it is stricken by lightning bolts.

Emerald

ZAPDOS is a legendary bird POKéMON that has the ability to control electricity. It usually lives in thunderclouds. It gains power if it is stricken by lightning bolts.

Firered

One of the legendary bird POKéMON. While it is flying, it makes crackling and snapping sounds.

Leafgreen

A legendary bird POKéMON that is said to appear from clouds while dropping enormous lightning bolts.

Pokédex & Training Data

Classification Electric Pokémon
Height 1.6 m (5'03")
Weight 52.6 kg (116.0 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Kanto (R/B/Y) #145
Johto (G/S/C) #236
Johto (HG/SS) #241
Kalos (Coastal) #152
National #145
Crown Tundra #203

Game Locations

Power Plant Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
13 Thunder Wave
— 90% 20 Paralyzes the target.
25 Agility
— — 30 Raises the user’s Speed by two stages.
37 Detect
— — 5 Prevents any moves from hitting the user this turn.
49 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
61 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
73 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
85 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
13 Thunder Wave
— 90% 20 Paralyzes the target.
25 Agility
— — 30 Raises the user’s Speed by two stages.
37 Detect
— — 5 Prevents any moves from hitting the user this turn.
49 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
61 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
73 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
85 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
13 Thunder Wave
— 90% 20 Paralyzes the target.
25 Agility
— — 30 Raises the user’s Speed by two stages.
37 Detect
— — 5 Prevents any moves from hitting the user this turn.
49 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
61 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
73 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
85 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Base Stats

Hp 90
Attack 90
Defense 85
Sp. Atk 125
Sp. Def 90
Speed 100
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
0.5x
2x
0.5x