
Lets Go Pikachu/Lets Go Eevee
This legendary bird Pokémon is said to appear when the sky turns dark and lightning showers down.
Pokédex Data
Classification
Electric Pokémon
Height
1.6 m (5'03")
Weight
52.6 kg (116.0 lbs)
Game Locations
- Ultra Space Ultra Space Wilds Cliff
- Ultra Space Wilds Cliff
Training
EV Yield
+3 Sp. Atk
Catch Rate
3
Base Friendship
35
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
8 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
15 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
22 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
29 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
36 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
43 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
50 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
57 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
64 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
71 | Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
78 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
85 | Roost | — | — | 5 | Heals the user by half its max HP. | |
92 | Magnetic Flux | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. | |
99 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
8 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
15 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
22 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
29 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
36 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
43 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
50 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
57 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
64 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
71 | Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
78 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
85 | Roost | — | — | 5 | Heals the user by half its max HP. | |
92 | Magnetic Flux | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. | |
99 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
8 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
16 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
24 | Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
32 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
40 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
48 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
56 | Roost | — | — | 5 | Heals the user by half its max HP. | |
64 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
72 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Sky Drop | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM06 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM14 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM16 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM18 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM50 Roost | — | — | 5 | Heals the user by half its max HP. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. |
Base Stats
Hp
90
Attack
90
Defense
85
Sp. Atk
125
Sp. Def
90
Speed
100
Total
580
Type Defenses
(vs. Gen 6+ rules)