Zapdos
Lets Go Pikachu/Lets Go Eevee

This legendary bird Pokémon is said to appear when the sky turns dark and lightning showers down.

Pokédex & Training Data

Classification Electric Pokémon
Height 1.6 m (5'03")
Weight 52.6 kg (116.0 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Kanto (R/B/Y) #145
Johto (G/S/C) #236
Johto (HG/SS) #241
Kalos (Coastal) #152
National #145
Crown Tundra #203

Game Locations

Ultra Space Ultra Space Wilds Cliff
Ultra Space Wilds Cliff

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Thunder Wave
— 90% 20 Paralyzes the target.
15 Detect
— — 5 Prevents any moves from hitting the user this turn.
22 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
36 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
43 Agility
— — 30 Raises the user’s Speed by two stages.
50 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
57 Rain Dance
— — 5 Changes the weather to rain for five turns.
64 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
71 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
78 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
85 Roost
— — 5 Heals the user by half its max HP.
92 Magnetic Flux
— — 20 Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.
99 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Thunder Wave
— 90% 20 Paralyzes the target.
15 Detect
— — 5 Prevents any moves from hitting the user this turn.
22 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
36 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
43 Agility
— — 30 Raises the user’s Speed by two stages.
50 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
57 Rain Dance
— — 5 Changes the weather to rain for five turns.
64 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
71 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
78 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
85 Roost
— — 5 Heals the user by half its max HP.
92 Magnetic Flux
— — 20 Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.
99 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Thunder Wave
— 90% 20 Paralyzes the target.
16 Leer
— 100% 30 Lowers the target’s Defense by one stage.
24 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
32 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
40 Agility
— — 30 Raises the user’s Speed by two stages.
48 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
56 Roost
— — 5 Heals the user by half its max HP.
64 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
72 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM16 Thunder Wave
— 90% 20 Paralyzes the target.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM50 Roost
— — 5 Heals the user by half its max HP.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 90
Attack 90
Defense 85
Sp. Atk 125
Sp. Def 90
Speed 100
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
0.5x
2x
0.5x