Electabuzz
Ruby/Sapphire

When a storm arrives, gangs of this POKéMON compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use ELECTABUZZ in place of lightning rods.

Emerald

When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use ELECTABUZZ in place of lightning rods.

Firered

It loves to feed on strong electricity. It occasionally appears around large power plants and so on.

Leafgreen

Normally found near power plants, they can wander away and cause major blackouts in cities.

Evolution Chain

elekid
Elekid
Level 30
electabuzz
Electabuzz

Pokédex & Training Data

Classification Electric Pokémon
Height 1.1 m (3'07")
Weight 30.0 kg (66.1 lbs)
Abilities
EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #125
Johto (G/S/C) #155
Sinnoh (Plat.) #198
Johto (HG/SS) #157
Unova (B2/W2) #057
Alola (S/M) #227
Alola (US/UM) #296
Hisui #183
National #125
Crown Tundra #016
Blueberry #011

Held Items

None in this generation.

Game Locations

Power Plant Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
25 Swift
60 — 20 Never misses.
36 Screech
— 85% 40 Lowers the target’s Defense by two stages.
47 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
58 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
25 Swift
60 — 20 Never misses.
36 Screech
— 85% 40 Lowers the target’s Defense by two stages.
47 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
58 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
25 Swift
60 — 20 Never misses.
36 Screech
— 85% 40 Lowers the target’s Defense by two stages.
47 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
58 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Base Stats

Hp 65
Attack 83
Defense 57
Sp. Atk 95
Sp. Def 85
Speed 105
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x