Red/Blue
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Yellow
Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Pokédex & Training Data
Classification
Ball Pokémon
Height
1.2 m (3'11")
Weight
66.6 kg (146.8 lbs)
Abilities
N/A in Gen I
EV Yield
+2 speed
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Pokédex Numbers
Kanto (R/B/Y)
#101
Johto (G/S/C)
#121
Hoenn (R/S/E)
#085
Johto (HG/SS)
#122
Kalos (Mountain)
#073
Hoenn (OR/AS)
#088
Hisui
#193
Paldea (S/V)
#208
National
#101
Game Locations
Cerulean Cave 2f
Cerulean Cave B1f
Power Plant Area
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 17 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 22 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 29 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 40 | Swift | 60 | — | 20 | Never misses. | |
| 50 | Explosion | 250 | 100% | 5 | User faints. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 17 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 22 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 29 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 40 | Swift | 60 | — | 20 | Never misses. | |
| 50 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM36 Self Destruct | 200 | 100% | 5 | User faints. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM47 Explosion | 250 | 100% | 5 | User faints. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
60
Attack
50
Defense
70
Sp. Atk
80
Sp. Def
80
Speed
150
Total
490
Type Defenses
(vs. Gen 6+ rules)