Cloyster
Scarlet

Cloyster that live in seas with harsh tidal currents grow large, sharp spikes on their shells.

Violet

When attacked, it launches its spikes in quick volleys. Its innards have never been seen.

Evolution Chain

shellder
Shellder
cloyster
Cloyster

Pokédex & Training Data

Classification Bivalve Pokémon
Height 1.5 m (4'11")
Weight 132.5 kg (292.1 lbs)
Abilities
EV Yield +2 defense
Catch Rate 60
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water3

Pokédex Numbers

Kanto (R/B/Y) #091
Johto (G/S/C) #170
Johto (HG/SS) #172
Kalos (Coastal) #037
Alola (S/M) #116
Alola (US/UM) #139
Galar (Sw/Sh) #151
Paldea (S/V) #330
National #091
Isle of Armor #132

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
1 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
1 Iron Defense
— — 15 Raises the user’s Defense by two stages.
1 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
1 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
1 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
5 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM52 Snowscape
0 — 10 No effect description available.
TM53 Smart Strike
70 — 10 Never misses.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM76 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM90 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM91 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM106 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM187 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 50
Attack 95
Defense 180
Sp. Atk 85
Sp. Def 45
Speed 70
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x