Accelgor
Sword

It moves with blinding speed and lobs poison at foes. Featuring Accelgor as a main character is a surefire way to make a movie or comic popular.

Evolution Chain

shelmet
Shelmet
🔄
Trade
accelgor
Accelgor

Pokédex & Training Data

Classification Shell Out Pokémon
Height 0.8 m (2'07")
Weight 25.3 kg (55.8 lbs)
Abilities
EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Unova (B/W) #123
Unova (B2/W2) #158
Kalos (Mountain) #025
Galar (Sw/Sh) #276
National #617
Isle of Armor #065
Crown Tundra #098

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
1 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Acid Armor
— — 20 Raises the user’s Defense by two stages.
1 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
1 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
1 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
1 Water Shuriken
15 100% 20 Hits 2–5 times.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
16 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
20 Swift
60 — 20 Never misses.
24 Agility
— — 30 Raises the user’s Speed by two stages.
28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
32 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
36 U Turn
70 100% 20 User must switch out after attacking.
40 Recover
— — 5 Heals the user by half its max HP.
44 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
48 Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
52 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR23 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR54 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR91 Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 80
Attack 70
Defense 40
Sp. Atk 100
Sp. Def 60
Speed 145
Total 495

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x