Accelgor
No entry available for this game era.

Evolution Chain

shelmet
Shelmet
🔄
Trade
accelgor
Accelgor

Pokédex Data

Classification Shell Out Pokémon
Height 0.8 m (2'07")
Weight 25.3 kg (55.8 lbs)
Abilities

Training

EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
15 Raises the user's evasion by one stage.
1 Power Swap
10 User swaps Attack and Special Attack changes with the target.
1 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
1 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
1 Water Shuriken
15 100% 20 Hits 2–5 times.
4 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
8 Double Team
15 Raises the user's evasion by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
20 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Swift
60 20 Never misses.
28 Me First
20 Uses the target's move against it before it attacks, with power increased by half.
32 Agility
30 Raises the user's Speed by two stages.
37 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
40 U Turn
70 100% 20 User must switch out after attacking.
44 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Recover
5 Heals the user by half its max HP.
52 Power Swap
10 User swaps Attack and Special Attack changes with the target.
56 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
15 Raises the user's evasion by one stage.
1 Power Swap
10 User swaps Attack and Special Attack changes with the target.
1 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
1 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
1 Water Shuriken
15 100% 20 Hits 2–5 times.
4 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
8 Double Team
15 Raises the user's evasion by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
20 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Swift
60 20 Never misses.
28 Me First
20 Uses the target's move against it before it attacks, with power increased by half.
32 Agility
30 Raises the user's Speed by two stages.
37 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
40 U Turn
70 100% 20 User must switch out after attacking.
44 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Recover
5 Heals the user by half its max HP.
52 Power Swap
10 User swaps Attack and Special Attack changes with the target.
56 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 80
Attack 70
Defense 40
Sp. Atk 100
Sp. Def 60
Speed 145
Total 495

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x