Cubchoo
Sword

When this Pokémon is in good health, its snot becomes thicker and stickier. It will smear its snot on anyone it doesn’t like.

Evolution Chain

cubchoo
Cubchoo
Level 37
beartic
Beartic

Pokédex & Training Data

Classification Chill Pokémon
Height 0.5 m (1'08")
Weight 8.5 kg (18.7 lbs)
Abilities
EV Yield +1 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #119
Unova (B2/W2) #195
Kalos (Mountain) #081
Galar (Sw/Sh) #279
Paldea (S/V) #355
National #613
Crown Tundra #121
Blueberry #153

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
3 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
6 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
9 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
12 Play Nice
— — 20 Lowers the target’s Attack by one stage.
15 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
18 Frost Breath
60 90% 10 Always scores a critical hit.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
24 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Charm
— 100% 20 Lowers the target’s Attack by two stages.
30 Hail
— — 10 Changes the weather to a hailstorm for five turns.
33 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
36 Rest
— — 5 User sleeps for two turns, completely healing itself.
39 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
42 Sheer Cold
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Yawn
— — 10 Target sleeps at the end of the next turn.

Base Stats

Hp 55
Attack 70
Defense 40
Sp. Atk 60
Sp. Def 40
Speed 40
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x