Beartic
Sword

It swims through frigid seas, searching for prey. From its frozen breath, it forms icy fangs that are harder than steel.

Evolution Chain

cubchoo
Cubchoo
Level 37
beartic
Beartic

Pokédex Data

Classification Freezing Pokémon
Height 2.6 m (8'06")
Weight 260.0 kg (573.2 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Endure
10 Prevents the user's HP from lowering below 1 this turn.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
1 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
9 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
12 Play Nice
20 Lowers the target's Attack by one stage.
15 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
18 Frost Breath
60 90% 10 Always scores a critical hit.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
24 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
30 Hail
10 Changes the weather to a hailstorm for five turns.
33 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
36 Rest
5 User sleeps for two turns, completely healing itself.
41 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
46 Sheer Cold
30% 5 Causes a one-hit KO.
51 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TR99 Body Press
80 100% 10 No effect description available.

Base Stats

Hp 95
Attack 130
Defense 80
Sp. Atk 70
Sp. Def 80
Speed 50
Total 505

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x