Cubchoo
No entry available for this game era.

Evolution Chain

cubchoo
Cubchoo
Level 37
beartic
Beartic

Pokédex Data

Classification Chill Pokémon
Height 0.5 m (1'08")
Weight 8.5 kg (18.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
3 Endure
10 Prevents the user's HP from lowering below 1 this turn.
6 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
9 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
12 Play Nice
20 Lowers the target's Attack by one stage.
15 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
18 Frost Breath
60 90% 10 Always scores a critical hit.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
24 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Charm
100% 20 Lowers the target's Attack by two stages.
30 Snowscape
0 10 No effect description available.
33 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
36 Rest
5 User sleeps for two turns, completely healing itself.
39 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
42 Sheer Cold
30% 5 Causes a one-hit KO.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM52 Snowscape
0 10 No effect description available.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM89 Body Press
80 100% 10 No effect description available.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM187 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 55
Attack 70
Defense 40
Sp. Atk 60
Sp. Def 40
Speed 40
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x