Cubchoo
No entry available for this game era.

Evolution Chain

cubchoo
Cubchoo
Level 37
beartic
Beartic

Pokédex Data

Classification Chill Pokémon
Height 0.5 m (1'08")
Weight 8.5 kg (18.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
9 Bide
10 User waits for two turns, then hits back for twice the damage it took.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Play Nice
20 Lowers the target's Attack by one stage.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
25 Endure
10 Prevents the user's HP from lowering below 1 this turn.
29 Charm
100% 20 Lowers the target's Attack by two stages.
33 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Rest
5 User sleeps for two turns, completely healing itself.
45 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
49 Hail
10 Changes the weather to a hailstorm for five turns.
53 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
57 Sheer Cold
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
9 Bide
10 User waits for two turns, then hits back for twice the damage it took.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Play Nice
20 Lowers the target's Attack by one stage.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
25 Endure
10 Prevents the user's HP from lowering below 1 this turn.
29 Charm
100% 20 Lowers the target's Attack by two stages.
33 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Rest
5 User sleeps for two turns, completely healing itself.
45 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
49 Hail
10 Changes the weather to a hailstorm for five turns.
53 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
57 Sheer Cold
30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 55
Attack 70
Defense 40
Sp. Atk 60
Sp. Def 40
Speed 40
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x