Escavalier
Sword

They use shells they’ve stolen from Shelmet to arm and protect themselves. They’re very popular Pokémon in the Galar region.

Evolution Chain

karrablast
Karrablast
🔄
Trade
escavalier
Escavalier

Pokédex Data

Classification Cavalry Pokémon
Height 1.0 m (3'03")
Weight 33.0 kg (72.8 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Endure
10 Prevents the user's HP from lowering below 1 this turn.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
12 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
16 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
24 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
28 Iron Defense
15 Raises the user's Defense by two stages.
32 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
36 Swords Dance
20 Raises the user's Attack by two stages.
40 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
44 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
48 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
52 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM83 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM96 Smart Strike
70 10 Never misses.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR28 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Base Stats

Hp 70
Attack 135
Defense 105
Sp. Atk 60
Sp. Def 105
Speed 20
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x