Escavalier
Omega RubyX

Wearing the shell covering they stole from Shelmet, they defend themselves and attack with two lances.

Alpha SapphireY

These Pokémon evolve by wearing the shell covering of a Shelmet. The steel armor protects their whole body.

Evolution Chain

karrablast
Karrablast
🔄
Trade
escavalier
Escavalier

Pokédex Data

Classification Cavalry Pokémon
Height 1.0 m (3'03")
Weight 33.0 kg (72.8 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
4 Leer
100% 30 Lowers the target's Defense by one stage.
8 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
13 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
28 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
40 Iron Defense
15 Raises the user's Defense by two stages.
44 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
49 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
52 Swords Dance
20 Raises the user's Attack by two stages.
56 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
60 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
4 Leer
100% 30 Lowers the target's Defense by one stage.
8 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
13 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
28 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
40 Iron Defense
15 Raises the user's Defense by two stages.
44 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
49 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
52 Swords Dance
20 Raises the user's Attack by two stages.
56 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
60 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 70
Attack 135
Defense 105
Sp. Atk 60
Sp. Def 105
Speed 20
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x