Karrablast
Sword

Its strange physiology reacts to electrical energy in interesting ways. The presence of a Shelmet will cause this Pokémon to evolve.

Evolution Chain

karrablast
Karrablast
🔄
Trade
escavalier
Escavalier

Pokédex Data

Classification Clamping Pokémon
Height 0.5 m (1'08")
Weight 5.9 kg (13.0 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8 Endure
10 Prevents the user's HP from lowering below 1 this turn.
12 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
16 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
24 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
28 Scary Face
100% 10 Lowers the target's Speed by two stages.
32 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
36 Swords Dance
20 Raises the user's Attack by two stages.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
44 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
48 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR28 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Knock Off
65 100% 20 Target drops its held item.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Slash
70 100% 20 Has an increased chance for a critical hit.

Base Stats

Hp 50
Attack 75
Defense 45
Sp. Atk 40
Sp. Def 45
Speed 60
Total 315

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x