
Black
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
White
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Black 2/White 2
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Pokédex Data
Classification
Avianoid Pokémon
Height
1.4 m (4'07")
Weight
14.0 kg (30.9 lbs)
Abilities
- Wonder Skin
- Magic Guard
- Tinted Lens (Hidden)
Game Locations
- Desert Resort Area
Training
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
1 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
4 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
8 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
11 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
14 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
18 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
21 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
24 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
28 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
31 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |
34 | Mirror Move | — | — | 20 | Uses the target's last used move. | |
38 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
41 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
44 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
48 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
51 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
1 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
4 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
8 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
11 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
14 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
18 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
21 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
24 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
28 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
31 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |
34 | Mirror Move | — | — | 20 | Uses the target's last used move. | |
38 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
41 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
44 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
48 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
51 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magic Room | — | — | 10 | Negates held items for five turns. | |
Roost | — | — | 5 | Heals the user by half its max HP. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |
Roost | — | — | 5 | Heals the user by half its max HP. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
Base Stats
Hp
72
Attack
58
Defense
80
Sp. Atk
103
Sp. Def
80
Speed
97
Total
490
Type Defenses
(vs. Gen 6+ rules)