Sigilyph
No entry available for this game era.

Pokédex & Training Data

Classification Avianoid Pokémon
Height 1.4 m (4'07")
Weight 14.0 kg (30.9 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Unova (B/W) #067
Unova (B2/W2) #120
Kalos (Coastal) #090
Galar (Sw/Sh) #297
National #561

Game Locations

Ultra Space Wilds Cliff

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
4 Hypnosis
— 60% 20 Puts the target to sleep.
8 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
11 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
14 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
24 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
28 Reflect
— — 20 Reduces damage from physical attacks by half.
31 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
34 Mirror Move
— — 20 Uses the target’s last used move.
38 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
44 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
48 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
50 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
4 Hypnosis
— 60% 20 Puts the target to sleep.
8 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
11 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
14 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
24 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
28 Reflect
— — 20 Reduces damage from physical attacks by half.
31 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
34 Mirror Move
— — 20 Uses the target’s last used move.
38 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
44 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
48 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
50 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Future Sight
120 100% 10 Hits the target two turns later.
Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
Roost
— — 5 Heals the user by half its max HP.
Skill Swap
— — 10 User and target swap abilities.
Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.

Base Stats

Hp 72
Attack 58
Defense 80
Sp. Atk 103
Sp. Def 80
Speed 97
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x