Sigilyph
No entry available for this game era.

Pokédex Data

Classification Avianoid Pokémon
Height 1.4 m (4'07")
Weight 14.0 kg (30.9 lbs)
Abilities

Game Locations

  • Ultra Space Wilds Cliff

Training

EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Miracle Eye
40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
4 Hypnosis
60% 20 Puts the target to sleep.
8 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
11 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
14 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
24 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
28 Reflect
20 Reduces damage from physical attacks by half.
31 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
34 Mirror Move
20 Uses the target's last used move.
38 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
44 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
48 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
50 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Miracle Eye
40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
4 Hypnosis
60% 20 Puts the target to sleep.
8 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
11 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
14 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
24 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
28 Reflect
20 Reduces damage from physical attacks by half.
31 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
34 Mirror Move
20 Uses the target's last used move.
38 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
44 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
48 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
50 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Future Sight
120 100% 10 Hits the target two turns later.
Psycho Shift
100% 10 Transfers the user's major status effect to the target.
Roost
5 Heals the user by half its max HP.
Skill Swap
10 User and target swap abilities.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.

Base Stats

Hp 72
Attack 58
Defense 80
Sp. Atk 103
Sp. Def 80
Speed 97
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x