Cottonee
Sun

When it finds others of its kind, they all stick together. When enough of them have collected, the mass resembles a cumulonimbus cloud.

Moon

Pillows and beds stuffed with cotton exhaled by Cottonee are soft and puffy, light and airy— altogether top quality.

Ultra Sun

To protect itself, it shoots cotton from its body. When it gets wet in the rain, its cotton grows moist and heavy, and it can’t move as well.

Ultra Moon

When attacked, it expels cotton from its body to create a diversion. The cotton it loses grows back in quickly.

Evolution Chain

cottonee
Cottonee
whimsicott
Whimsicott

Pokédex & Training Data

Classification Cotton Puff Pokémon
Height 0.3 m (0'12")
Weight 0.6 kg (1.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant, Fairy

Pokédex Numbers

Unova (B/W) #052
Unova (B2/W2) #082
Alola (S/M) #087
Alola (US/UM) #105
Galar (Sw/Sh) #262
National #546
Crown Tundra #168
Blueberry #056

Held Items

Game Locations

Malie Garden Area
Melemele Meadow Area
Poni Meadow Area
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Ulaula Meadow Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
10 Stun Spore
— 75% 30 Paralyzes the target.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
19 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
22 Poison Powder
— 75% 35 Poisons the target.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Charm
— 100% 20 Lowers the target’s Attack by two stages.
31 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
35 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
40 Sunny Day
— — 5 Changes the weather to sunny for five turns.
44 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
46 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
10 Stun Spore
— 75% 30 Paralyzes the target.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
19 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
22 Poison Powder
— 75% 35 Poisons the target.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Charm
— 100% 20 Lowers the target’s Attack by two stages.
31 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
35 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
40 Sunny Day
— — 5 Changes the weather to sunny for five turns.
44 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
46 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Grass Whistle
— 55% 15 Puts the target to sleep.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Switcheroo
— 100% 10 User and target swap items.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Grass Whistle
— 55% 15 Puts the target to sleep.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Switcheroo
— 100% 10 User and target swap items.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 40
Attack 27
Defense 60
Sp. Atk 37
Sp. Def 50
Speed 66
Total 280

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
4x
0.5x
2x
0x
0.5x
2x