
Omega RubyX
When attacked, it escapes by shooting cotton from its body. The cotton serves as a decoy to distract the attacker.
Alpha SapphireY
Perhaps because they feel more at ease in a group, they stick to others they find. They end up looking like a cloud.
Pokédex Data
Classification
Cotton Puff Pokémon
Height
0.3 m (0'12")
Weight
0.6 kg (1.3 lbs)
Abilities
- Prankster
- Infiltrator
- Chlorophyll (Hidden)
Held Items
None in this generation.
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
4 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
8 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
10 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
13 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
17 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
19 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
22 | Poison Powder | — | 75% | 35 | Poisons the target. | |
26 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
28 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
31 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
35 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
37 | Cotton Guard | — | — | 10 | Raises the user's Defense by three stages. | |
40 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
44 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
46 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
4 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
8 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
10 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
13 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
17 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
19 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
22 | Poison Powder | — | 75% | 35 | Poisons the target. | |
26 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
28 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
31 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
35 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
37 | Cotton Guard | — | — | 10 | Raises the user's Defense by three stages. | |
40 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
44 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
46 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
Switcheroo | — | 100% | 10 | User and target swap items. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
40
Attack
27
Defense
60
Sp. Atk
37
Sp. Def
50
Speed
66
Total
280
Type Defenses
(vs. Gen 6+ rules)