Cottonee
Omega RubyX

When attacked, it escapes by shooting cotton from its body. The cotton serves as a decoy to distract the attacker.

Alpha SapphireY

Perhaps because they feel more at ease in a group, they stick to others they find. They end up looking like a cloud.

Evolution Chain

cottonee
Cottonee
whimsicott
Whimsicott

Pokédex & Training Data

Classification Cotton Puff Pokémon
Height 0.3 m (0'12")
Weight 0.6 kg (1.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant, Fairy

Pokédex Numbers

Unova (B/W) #052
Unova (B2/W2) #082
Alola (S/M) #087
Alola (US/UM) #105
Galar (Sw/Sh) #262
National #546
Crown Tundra #168
Blueberry #056

Held Items

None in this generation.

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
10 Stun Spore
— 75% 30 Paralyzes the target.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
19 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
22 Poison Powder
— 75% 35 Poisons the target.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Charm
— 100% 20 Lowers the target’s Attack by two stages.
31 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
35 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
40 Sunny Day
— — 5 Changes the weather to sunny for five turns.
44 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
46 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
10 Stun Spore
— 75% 30 Paralyzes the target.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
19 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
22 Poison Powder
— 75% 35 Poisons the target.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Charm
— 100% 20 Lowers the target’s Attack by two stages.
31 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
35 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
40 Sunny Day
— — 5 Changes the weather to sunny for five turns.
44 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
46 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Grass Whistle
— 55% 15 Puts the target to sleep.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Switcheroo
— 100% 10 User and target swap items.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 40
Attack 27
Defense 60
Sp. Atk 37
Sp. Def 50
Speed 66
Total 280

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
4x
0.5x
2x
0x
0.5x
2x