Cottonee
Omega RubyX

When attacked, it escapes by shooting cotton from its body. The cotton serves as a decoy to distract the attacker.

Alpha SapphireY

Perhaps because they feel more at ease in a group, they stick to others they find. They end up looking like a cloud.

Evolution Chain

cottonee
Cottonee
sun-stone sun stone
whimsicott
Whimsicott

Pokédex Data

Classification Cotton Puff Pokémon
Height 0.3 m (0'12")
Weight 0.6 kg (1.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant, Fairy

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
4 Growth
20 Raises the user's Attack and Special Attack by one stage.
8 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
10 Stun Spore
75% 30 Paralyzes the target.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
19 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
22 Poison Powder
75% 35 Poisons the target.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Charm
100% 20 Lowers the target's Attack by two stages.
31 Helping Hand
20 Ally's next move inflicts half more damage.
35 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Cotton Guard
10 Raises the user's Defense by three stages.
40 Sunny Day
5 Changes the weather to sunny for five turns.
44 Endeavor
100% 5 Lowers the target's HP to equal the user's.
46 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
4 Growth
20 Raises the user's Attack and Special Attack by one stage.
8 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
10 Stun Spore
75% 30 Paralyzes the target.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
19 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
22 Poison Powder
75% 35 Poisons the target.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Charm
100% 20 Lowers the target's Attack by two stages.
31 Helping Hand
20 Ally's next move inflicts half more damage.
35 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Cotton Guard
10 Raises the user's Defense by three stages.
40 Sunny Day
5 Changes the weather to sunny for five turns.
44 Endeavor
100% 5 Lowers the target's HP to equal the user's.
46 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
20 Ally's next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Grass Whistle
55% 15 Puts the target to sleep.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Natural Gift
100% 15 Power and type depend on the held berry.
Switcheroo
100% 10 User and target swap items.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 40
Attack 27
Defense 60
Sp. Atk 37
Sp. Def 50
Speed 66
Total 280

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
4x
0.5x
2x
0x
0.5x
2x