
Diamond/Pearl
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Platinum
It is said to take lost spirits into its pliant body and guide them home.
Heartgold/Soulsilver
This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
Pokédex Data
Held Items
Kasib Berry
5%
Training
EV Yield
+1 defense
+2 Sp. Def
+2 Sp. Def
Catch Rate
45
Base Friendship
35
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
1 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
6 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
9 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
14 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
25 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
30 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
33 | Will O Wisp | — | 85% | 15 | Burns the target. | |
37 | Shadow Punch | 60 | — | 20 | Never misses. | |
43 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
51 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
61 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
1 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
6 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
9 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
14 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
25 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
30 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
33 | Will O Wisp | — | 85% | 15 | Burns the target. | |
37 | Shadow Punch | 60 | — | 20 | Never misses. | |
43 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
51 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
61 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
1 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
6 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
9 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
14 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
25 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
30 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
33 | Will O Wisp | — | 85% | 15 | Burns the target. | |
37 | Shadow Punch | 60 | — | 20 | Never misses. | |
43 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
51 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
61 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
45
Attack
100
Defense
135
Sp. Atk
65
Sp. Def
135
Speed
45
Total
525
Type Defenses
(vs. Gen 6+ rules)