Tangrowth
Omega RubyX

It ensnares prey by extending arms made of vines. Losing arms to predators does not trouble it.

Alpha SapphireY

Its vines grow so profusely that, in the warm season, you can’t even see its eyes.

Evolution Chain

tangela
Tangela
knowing ancient power
tangrowth
Tangrowth

Pokédex Data

Classification Vine Pokémon
Height 2.0 m (6'07")
Weight 128.6 kg (283.5 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 30
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Block
5 Prevents the target from leaving battle.
4 Sleep Powder
75% 15 Puts the target to sleep.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
14 Poison Powder
75% 35 Poisons the target.
17 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Growth
20 Raises the user's Attack and Special Attack by one stage.
23 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
27 Knock Off
65 100% 20 Target drops its held item.
30 Stun Spore
75% 30 Paralyzes the target.
33 Natural Gift
100% 15 Power and type depend on the held berry.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
40 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
43 Slam
80 75% 20 Inflicts regular damage with no additional effect.
46 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
49 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
50 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
53 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
56 Block
5 Prevents the target from leaving battle.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Block
5 Prevents the target from leaving battle.
4 Sleep Powder
75% 15 Puts the target to sleep.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
14 Poison Powder
75% 35 Poisons the target.
17 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Growth
20 Raises the user's Attack and Special Attack by one stage.
23 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
27 Knock Off
65 100% 20 Target drops its held item.
30 Stun Spore
75% 30 Paralyzes the target.
33 Natural Gift
100% 15 Power and type depend on the held berry.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
40 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
43 Slam
80 75% 20 Inflicts regular damage with no additional effect.
46 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
49 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
50 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
53 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
56 Block
5 Prevents the target from leaving battle.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
5 Prevents the target from leaving battle.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Knock Off
65 100% 20 Target drops its held item.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 100
Attack 100
Defense 125
Sp. Atk 110
Sp. Def 50
Speed 50
Total 535

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x