Pincurchin
Sword

It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.

Pokédex & Training Data

Classification Sea Urchin Pokémon
Height 0.3 m (0'12")
Weight 1.0 kg (2.2 lbs)
Abilities
EV Yield +2 attack
Catch Rate 75
Base Friendship 50
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Indeterminate

Pokédex Numbers

Galar (Sw/Sh) #353
Paldea (S/V) #321
National #871
Isle of Armor #126
Crown Tundra #158

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
30 Recover
— — 5 Heals the user by half its max HP.
35 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
40 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
45 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
50 Zing Zap
80 100% 10 Has a 30% chance to make the target flinch.
55 Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
60 Discharge
80 100% 15 Has a 30% chance to paralyze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM90 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR23 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR54 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR91 Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Base Stats

Hp 48
Attack 101
Defense 95
Sp. Atk 91
Sp. Def 85
Speed 15
Total 435

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x