Mantyke
Omega RubyX

The pattern on its back varies by region. It often swims in a school of Remoraid.

Alpha SapphireY

When it swims close to the surface of the ocean, people aboard ships are able to observe the pattern on its back.

Evolution Chain

mantyke
Mantyke
level up
mantine
Mantine

Pokédex & Training Data

Classification Kite Pokémon
Height 1.0 m (3'03")
Weight 65.0 kg (143.3 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Sinnoh (D/P) #140
Sinnoh (Plat.) #140
Unova (B2/W2) #233
Kalos (Coastal) #139
Alola (US/UM) #145
Galar (Sw/Sh) #354
Hisui #164
National #458
Isle of Armor #046

Game Locations

Azure Bay Area
Kalos Route 12 Area
Shalour City Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
3 Supersonic
— 55% 20 Confuses the target.
7 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
11 Confuse Ray
— 100% 10 Confuses the target.
14 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
19 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
23 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
27 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
32 Agility
— — 30 Raises the user’s Speed by two stages.
36 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
39 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
46 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
3 Supersonic
— 55% 20 Confuses the target.
7 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
11 Confuse Ray
— 100% 10 Confuses the target.
14 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
19 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
23 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
27 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
32 Agility
— — 30 Raises the user’s Speed by two stages.
36 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
39 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
46 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mud Sport
— — 15 Halves all Electric-type damage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Splash
— — 40 Does nothing.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Water Sport
— — 15 Halves all Fire-type damage.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 45
Attack 20
Defense 50
Sp. Atk 60
Sp. Def 120
Speed 50
Total 345

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x