
No entry available for this game era.
Pokédex Data
Classification
Toxic Mouth Pokémon
Height
0.7 m (2'04")
Weight
23.0 kg (50.7 lbs)
Abilities
- Anticipation
- Dry Skin
- Poison Touch (Hidden)
Held Items
Black Sludge
5%
Training
EV Yield
+1 attack
Catch Rate
140
Base Friendship
100
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
3 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
8 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
10 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
15 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
17 | Feint Attack | 60 | — | 20 | Never misses. | |
22 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
24 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
29 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
31 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
36 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
38 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
43 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
45 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
47 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
50 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
3 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
8 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
10 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
15 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
17 | Feint Attack | 60 | — | 20 | Never misses. | |
22 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
24 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
29 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
31 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
36 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
38 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
43 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
45 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
47 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
50 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Acupressure | — | — | 30 | Raises one of a friendly Pokémon's stats at random by two stages. | |
Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
Base Stats
Hp
48
Attack
61
Defense
40
Sp. Atk
61
Sp. Def
40
Speed
50
Total
300
Type Defenses
(vs. Gen 6+ rules)