Croagunk
Diamond

Its cheeks hold poison sacs. It tries to catch foes off guard to jab them with toxic fingers.

Pearl

Inflating its poison sacs, it makes an eerie blubbering sound for intimidation.

Platinum

It rarely fights fairly, but that is strictly to ensure survival. It is popular as a mascot.

Heartgold

Fluid squeezed from its finger, albeit poisonous, is a significant ingredient in remedies for lower-back pain.

Soulsilver

Fluid squeezed from its finger, albeit poisonous, is a significant ingredient in remedies for lower back pain.

Evolution Chain

croagunk
Croagunk
Level 37
toxicroak
Toxicroak

Pokédex Data

Classification Toxic Mouth Pokémon
Height 0.7 m (2'04")
Weight 23.0 kg (50.7 lbs)

Held Items

Game Locations

  • Sinnoh Route 212 East Towards Pastoria City

Training

EV Yield +1 attack
Catch Rate 140
Base Friendship 100
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
8 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
10 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
15 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
17 Feint Attack
60 20 Never misses.
22 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
24 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
29 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
36 Nasty Plot
20 Raises the user's Special Attack by two stages.
38 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
43 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
45 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
8 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
10 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
15 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
17 Feint Attack
60 20 Never misses.
22 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
24 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
29 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
36 Nasty Plot
20 Raises the user's Special Attack by two stages.
38 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
43 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
45 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
8 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
10 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
15 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
17 Feint Attack
60 20 Never misses.
22 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
24 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
29 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
36 Nasty Plot
20 Raises the user's Special Attack by two stages.
38 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
43 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
45 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Feint
30 100% 10 Hits through Protect and Detect.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Meditate
40 Raises the user's Attack by one stage.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Feint
30 100% 10 Hits through Protect and Detect.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Meditate
40 Raises the user's Attack by one stage.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.

Base Stats

Hp 48
Attack 61
Defense 40
Sp. Atk 61
Sp. Def 40
Speed 50
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
4x
0.25x
0.5x
0.5x